339 lines
6.7 KiB
Go
339 lines
6.7 KiB
Go
package components
|
|
|
|
import (
|
|
"fmt"
|
|
"image"
|
|
"image/color"
|
|
"math/rand"
|
|
"slices"
|
|
"time"
|
|
|
|
"github.com/UnintendedFraud/snake-game/colors"
|
|
"github.com/UnintendedFraud/snake-game/components/buttons"
|
|
"github.com/UnintendedFraud/snake-game/utils"
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
"github.com/hajimehoshi/ebiten/v2/text/v2"
|
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
)
|
|
|
|
type Direction int
|
|
|
|
const (
|
|
Up Direction = iota
|
|
Right
|
|
Down
|
|
Left
|
|
)
|
|
|
|
type Snake struct {
|
|
img *ebiten.Image
|
|
speed int64
|
|
direction Direction
|
|
positions []image.Point
|
|
sprint bool
|
|
|
|
ennemies []image.Point
|
|
|
|
prevTime time.Time
|
|
currTime time.Time
|
|
diff time.Duration
|
|
|
|
isDead bool
|
|
|
|
total int
|
|
score int
|
|
}
|
|
|
|
const (
|
|
START_LENGTH = 20
|
|
THICKNESS = 8
|
|
MIN_SPEED int64 = 500
|
|
MAX_SPEED int64 = 50
|
|
MAX_SPRINT int64 = 20
|
|
)
|
|
|
|
func InitSnake(width, height int) *Snake {
|
|
h := int(float64(height) * 0.9)
|
|
|
|
img := ebiten.NewImage(width, h)
|
|
|
|
return &Snake{
|
|
img: img,
|
|
speed: MIN_SPEED,
|
|
direction: Right,
|
|
positions: getInitPositions(utils.GetCenter(width, height)),
|
|
ennemies: randomEnnemies(width, h, 10),
|
|
isDead: false,
|
|
}
|
|
}
|
|
|
|
func (snake *Snake) Render(screen *ebiten.Image, font *text.GoTextFaceSource) {
|
|
if snake == nil || snake.img == nil {
|
|
return
|
|
}
|
|
|
|
snake.img.Clear()
|
|
|
|
renderScoreScreen(screen, snake, font)
|
|
|
|
if snake.isDead {
|
|
renderDeadScreen(screen, snake, font)
|
|
return
|
|
}
|
|
|
|
snake.img.Fill(colors.LightGray)
|
|
|
|
for _, ennemy := range snake.ennemies {
|
|
vector.DrawFilledRect(
|
|
snake.img,
|
|
float32(ennemy.X),
|
|
float32(ennemy.Y),
|
|
THICKNESS,
|
|
THICKNESS,
|
|
colors.DarkYellow,
|
|
true,
|
|
)
|
|
}
|
|
|
|
for _, point := range snake.positions {
|
|
vector.DrawFilledRect(
|
|
snake.img,
|
|
float32(point.X),
|
|
float32(point.Y),
|
|
THICKNESS,
|
|
THICKNESS,
|
|
color.White,
|
|
true,
|
|
)
|
|
}
|
|
|
|
options := &ebiten.DrawImageOptions{}
|
|
|
|
ty := float64(screen.Bounds().Dy()) * 0.1
|
|
options.GeoM.Translate(0, ty)
|
|
|
|
screen.DrawImage(snake.img, options)
|
|
}
|
|
|
|
func (snake *Snake) Sprint() {
|
|
if utils.SliceContains(inpututil.AppendPressedKeys([]ebiten.Key{}), ebiten.KeySpace) && !snake.sprint {
|
|
snake.sprint = true
|
|
} else if snake.sprint {
|
|
snake.sprint = false
|
|
}
|
|
}
|
|
|
|
func (snake *Snake) ManageDirection() {
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyUp) && snake.direction != Down {
|
|
snake.direction = Up
|
|
}
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyRight) && snake.direction != Left {
|
|
snake.direction = Right
|
|
}
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyDown) && snake.direction != Up {
|
|
snake.direction = Down
|
|
}
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyLeft) && snake.direction != Right {
|
|
snake.direction = Left
|
|
}
|
|
}
|
|
|
|
func (snake *Snake) HasCollided() bool {
|
|
head := snake.positions[0]
|
|
maxX := snake.img.Bounds().Dx()
|
|
maxY := snake.img.Bounds().Dy()
|
|
|
|
if head.X <= 0 || head.X >= maxX || head.Y <= 0 || head.Y >= maxY {
|
|
return true
|
|
}
|
|
|
|
return snake.hitItself()
|
|
}
|
|
|
|
func (snake *Snake) Eat() {
|
|
head := snake.positions[0]
|
|
|
|
idx, err := utils.SliceIndexOf(snake.ennemies, func(e image.Point) bool {
|
|
return e.X == head.X && e.Y == head.Y
|
|
})
|
|
if err != nil || idx < 0 {
|
|
return
|
|
}
|
|
|
|
snake.ennemies = slices.Delete(snake.ennemies, idx, idx+1)
|
|
|
|
snake.positions = append(
|
|
[]image.Point{snake.getNextPosition()},
|
|
snake.positions...,
|
|
)
|
|
|
|
if snake.speed > MAX_SPEED {
|
|
snake.speed -= 50
|
|
}
|
|
}
|
|
|
|
func (snake *Snake) Move() {
|
|
snake.prevTime = snake.currTime
|
|
snake.currTime = time.Now()
|
|
snake.diff += snake.currTime.Sub(snake.prevTime)
|
|
|
|
var speed int64
|
|
if snake.sprint {
|
|
speed = MAX_SPRINT
|
|
} else {
|
|
speed = snake.speed
|
|
}
|
|
|
|
if snake.diff.Milliseconds() < speed {
|
|
return
|
|
}
|
|
|
|
snake.diff = 0
|
|
|
|
snake.positions = append(
|
|
[]image.Point{snake.getNextPosition()},
|
|
snake.positions[0:len(snake.positions)-1]...,
|
|
)
|
|
}
|
|
|
|
func (snake *Snake) hitItself() bool {
|
|
head := snake.positions[0]
|
|
|
|
for i := 1; i < len(snake.positions); i++ {
|
|
p := snake.positions[i]
|
|
if head.X == p.X && head.Y == p.Y {
|
|
return true
|
|
}
|
|
}
|
|
|
|
return false
|
|
}
|
|
|
|
func (snake *Snake) getNextPosition() image.Point {
|
|
nextHead := snake.positions[0]
|
|
|
|
switch snake.direction {
|
|
case Up:
|
|
nextHead.Y = nextHead.Y - THICKNESS
|
|
case Right:
|
|
nextHead.X = nextHead.X + THICKNESS
|
|
case Down:
|
|
nextHead.Y = nextHead.Y + THICKNESS
|
|
case Left:
|
|
nextHead.X = nextHead.X - THICKNESS
|
|
}
|
|
|
|
return nextHead
|
|
}
|
|
|
|
func (snake *Snake) Click(game *Game) {
|
|
if inpututil.IsKeyJustPressed(ebiten.KeyEnter) ||
|
|
inpututil.IsKeyJustPressed(ebiten.KeyKPEnter) {
|
|
game.state = MainMenu
|
|
}
|
|
}
|
|
|
|
func getInitPositions(center image.Point) []image.Point {
|
|
points := []image.Point{}
|
|
|
|
for i := range START_LENGTH {
|
|
points = append(points, image.Point{X: center.X - i*THICKNESS, Y: center.Y})
|
|
}
|
|
|
|
return points
|
|
}
|
|
|
|
func randomEnnemies(width int, height int, count int) []image.Point {
|
|
ennemies := []image.Point{}
|
|
|
|
w := width / THICKNESS
|
|
h := height / THICKNESS
|
|
|
|
for range count {
|
|
x := rand.Intn(w) * THICKNESS
|
|
y := rand.Intn(h) * THICKNESS
|
|
|
|
ennemies = append(ennemies, image.Point{X: x, Y: y})
|
|
}
|
|
|
|
return ennemies
|
|
}
|
|
|
|
func renderScoreScreen(screen *ebiten.Image, snake *Snake, font *text.GoTextFaceSource) {
|
|
scoreImg := ebiten.NewImage(WINDOW_WIDTH, 100)
|
|
scoreImg.Fill(colors.Red)
|
|
|
|
levelOptions := &text.DrawOptions{}
|
|
levelOptions.ColorScale.ScaleWithColor(color.White)
|
|
levelOptions.GeoM.Translate(10, 10)
|
|
text.Draw(
|
|
scoreImg,
|
|
"Level 1",
|
|
&text.GoTextFace{
|
|
Source: font,
|
|
Size: 25,
|
|
},
|
|
levelOptions,
|
|
)
|
|
|
|
scoreOptions := &text.DrawOptions{}
|
|
scoreOptions.ColorScale.ScaleWithColor(color.White)
|
|
scoreOptions.GeoM.Translate(100, 10)
|
|
text.Draw(
|
|
scoreImg,
|
|
fmt.Sprintf("Score: %d/%d", snake.score, snake.total),
|
|
&text.GoTextFace{
|
|
Source: font,
|
|
Size: 25,
|
|
},
|
|
scoreOptions,
|
|
)
|
|
|
|
snake.img.DrawImage(scoreImg, &ebiten.DrawImageOptions{})
|
|
|
|
screen.DrawImage(snake.img, &ebiten.DrawImageOptions{})
|
|
}
|
|
|
|
func renderDeadScreen(screen *ebiten.Image, snake *Snake, font *text.GoTextFaceSource) {
|
|
snake.img.Fill(colors.Black)
|
|
|
|
fontOptions := &text.DrawOptions{}
|
|
fontOptions.ColorScale.ScaleWithColor(colors.Red)
|
|
|
|
deadImg := ebiten.NewImage(450, 90)
|
|
|
|
text.Draw(
|
|
deadImg,
|
|
"You are DEAD !",
|
|
&text.GoTextFace{
|
|
Source: font,
|
|
Size: 80,
|
|
},
|
|
fontOptions,
|
|
)
|
|
|
|
deadImgW := deadImg.Bounds().Dx()
|
|
deadImgH := deadImg.Bounds().Dy()
|
|
x := float64(screen.Bounds().Dx()/2 - deadImgW/2)
|
|
y := float64(screen.Bounds().Dy()/2 - deadImgH/2)
|
|
op := &ebiten.DrawImageOptions{}
|
|
op.GeoM.Translate(x, y)
|
|
snake.img.DrawImage(deadImg, op)
|
|
|
|
// ---- return to menu button
|
|
|
|
returnToMenuButton := buttons.MenuButton{
|
|
Value: "return to menu",
|
|
Action: buttons.ReturnToMenu,
|
|
}
|
|
|
|
rtmbImg := returnToMenuButton.GetMenuButtonImg(font, 24, true)
|
|
|
|
rtmOp := &ebiten.DrawImageOptions{}
|
|
rtmOp.GeoM.Translate(x, y+100)
|
|
snake.img.DrawImage(rtmbImg, rtmOp)
|
|
|
|
screen.DrawImage(snake.img, &ebiten.DrawImageOptions{})
|
|
}
|