mod player_input; mod map_render; mod entity_render; mod collisions; pub use crate::prelude::*; pub fn build_scheduler() -> Schedule { return Schedule::builder() .add_system(player_input::player_input_system()) .add_system(collisions::collisions_system()) .add_system(map_render::map_render_system()) .add_system(entity_render::entity_render_system()) .build(); }