add visuals and camera - chapter 5

This commit is contained in:
unintendedfraud
2024-01-29 01:55:12 +01:00
parent 6e7ab861c9
commit c4e1455148
6 changed files with 191 additions and 21 deletions
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After

Width:  |  Height:  |  Size: 75 KiB

+26
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@@ -0,0 +1,26 @@
use crate::prelude::*;
pub struct Camera {
pub left_x: i32,
pub right_x: i32,
pub top_y: i32,
pub bottom_y: i32,
}
impl Camera {
pub fn new(player_position: Point) -> Self {
return Self {
left_x: player_position.x - DISPLAY_WIDTH / 2,
right_x: player_position.x + DISPLAY_WIDTH / 2,
top_y: player_position.y - DISPLAY_HEIGHT / 2,
bottom_y: player_position.y + DISPLAY_HEIGHT / 2,
};
}
pub fn on_player_move(&mut self, player_position: Point) {
self.left_x = player_position.x - DISPLAY_WIDTH / 2;
self.right_x = player_position.x + DISPLAY_WIDTH / 2;
self.top_y = player_position.y - DISPLAY_HEIGHT / 2;
self.bottom_y = player_position.y + DISPLAY_HEIGHT / 2;
}
}
+33 -6
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@@ -1,42 +1,69 @@
mod map;
mod player;
mod map_builder;
mod camera;
mod prelude {
pub use bracket_lib::prelude::*;
pub use crate::map::*;
pub use crate::player::*;
pub use crate::map_builder::*;
pub use crate::camera::*;
pub const SCREEN_WIDTH: i32 = 80;
pub const SCREEN_HEIGHT: i32 = 50;
pub const DISPLAY_WIDTH: i32 = SCREEN_WIDTH / 2;
pub const DISPLAY_HEIGHT: i32 = SCREEN_HEIGHT / 2;
}
const FONT_PATH: &str = "dungeonfont.png";
use prelude::*;
struct State {
map: Map,
player: Player,
camera: Camera,
}
impl State {
fn new() -> Self {
let mut rng = RandomNumberGenerator::new();
let mb = MapBuilder::new(&mut rng);
return Self {
map: Map::new(),
player: Player::new(Point { x: SCREEN_WIDTH / 2, y: SCREEN_HEIGHT / 2 }),
map: mb.map,
player: Player::new(mb.player_start),
camera: Camera::new(mb.player_start),
};
}
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
ctx.set_active_console(0);
ctx.cls();
self.player.update(ctx, &self.map);
self.map.render(ctx);
self.player.render(ctx);
ctx.set_active_console(1);
ctx.cls();
self.player.update(ctx, &self.map, &mut self.camera);
self.map.render(ctx, &self.camera);
self.player.render(ctx, &self.camera);
}
}
fn main() -> BError {
let context = BTermBuilder::simple80x50().with_title("Dungeon Crawler").with_fps_cap(30.0).build()?;
let context = BTermBuilder::new()
.with_title("Dungeon Crawler")
.with_fps_cap(30.0)
.with_dimensions(DISPLAY_WIDTH, DISPLAY_HEIGHT)
.with_tile_dimensions(32, 32)
.with_resource_path("resources/")
.with_font(FONT_PATH, 32, 32)
.with_simple_console(DISPLAY_WIDTH, DISPLAY_HEIGHT, FONT_PATH)
.with_simple_console_no_bg(DISPLAY_WIDTH, DISPLAY_HEIGHT, FONT_PATH)
.build()?;
return main_loop(context, State::new());
}
+28 -11
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@@ -2,7 +2,7 @@ pub use crate::prelude::*;
const NUM_TILES: usize = (SCREEN_WIDTH * SCREEN_HEIGHT) as usize;
#[derive(Copy, Clone, PartialEq)]
#[derive(Copy, Clone, PartialEq, Debug)]
pub enum TileType {
Floor,
Wall,
@@ -39,16 +39,33 @@ impl Map {
}
}
pub fn render(&self, ctx: &mut BTerm) {
for y in 0..SCREEN_HEIGHT {
for x in 0..SCREEN_WIDTH {
let idx = map_idx(x, y);
match self.tiles[idx] {
TileType::Floor => {
ctx.set(x, y, YELLOW, BLACK, to_cp437('.'));
}
TileType::Wall => {
ctx.set(x, y, GREEN, BLACK, to_cp437('#'));
pub fn render(&self, ctx: &mut BTerm, camera: &Camera) {
ctx.set_active_console(0);
for y in camera.top_y..camera.bottom_y {
for x in camera.left_x..camera.right_x {
if self.in_bounds(Point::new(x, y)) {
let idx = map_idx(x, y);
match self.tiles[idx] {
TileType::Wall => {
ctx.set(
x - camera.left_x,
y - camera.top_y,
WHITE,
BLACK,
to_cp437('#'),
);
}
TileType::Floor => {
ctx.set(
x - camera.left_x,
y - camera.top_y,
WHITE,
BLACK,
to_cp437('.'),
);
}
}
}
}
+97
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@@ -0,0 +1,97 @@
use crate::prelude::*;
const NUM_ROOMS: usize = 20;
pub struct MapBuilder {
pub map: Map,
pub rooms: Vec<Rect>,
pub player_start: Point,
}
impl MapBuilder {
pub fn new(rng: &mut RandomNumberGenerator) -> Self {
let mut mb = MapBuilder {
map: Map::new(),
rooms: Vec::new(),
player_start: Point::zero(),
};
mb.fill(TileType::Wall);
mb.build_random_rooms(rng);
mb.build_corridors(rng);
mb.player_start = mb.rooms[0].center();
return mb;
}
fn fill(&mut self, tile: TileType) {
self.map.tiles.iter_mut().for_each(|t| *t = tile);
}
fn build_random_rooms(&mut self, rng: &mut RandomNumberGenerator) {
while self.rooms.len() < NUM_ROOMS {
let room = Rect::with_size(
rng.range(1, SCREEN_WIDTH - 10),
rng.range(1, SCREEN_HEIGHT - 10),
rng.range(2, 10),
rng.range(2, 10),
);
let mut overlap = false;
for r in self.rooms.iter() {
if r.intersect(&room) {
overlap = true;
break;
}
}
if !overlap {
room.for_each(|p| {
if p.x > 0 && p.x < SCREEN_WIDTH && p.y > 0 && p.y < SCREEN_HEIGHT {
let p_idx = map_idx(p.x, p.y);
self.map.tiles[p_idx] = TileType::Floor;
}
});
self.rooms.push(room);
}
}
}
fn build_corridors(&mut self, rng: &mut RandomNumberGenerator) {
let mut rooms = self.rooms.clone();
rooms.sort_by(|a, b| a.center().x.cmp(&b.center().x));
for (i, room) in rooms.iter().enumerate().skip(1) {
let prev = rooms[i-1].center();
let next = room.center();
if rng.range(0, 2) == 1 {
self.apply_vertical_tunnel(prev.y, next.y, prev.x);
self.apply_horizontal_tunnel(prev.x, next.x, next.y);
} else {
self.apply_horizontal_tunnel(prev.x, next.x, prev.y);
self.apply_vertical_tunnel(prev.y, next.y, next.x);
}
}
}
fn apply_vertical_tunnel(&mut self, y1: i32, y2: i32, x: i32) {
use std::cmp::{min, max};
for y in min(y1, y2) ..= max(y1, y2) {
if let Some(idx) = self.map.try_idx(Point::new(x, y)) {
self.map.tiles[idx] = TileType::Floor;
}
}
}
fn apply_horizontal_tunnel(&mut self, x1: i32, x2: i32, y: i32) {
use std::cmp::{min, max};
for x in min(x1, x2) ..= max(x1, x2) {
if let Some(idx) = self.map.try_idx(Point::new(x, y)) {
self.map.tiles[idx] = TileType::Floor;
}
}
}
}
+7 -4
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@@ -13,7 +13,7 @@ impl Player {
};
}
pub fn update(&mut self, ctx: &mut BTerm, map: &Map) {
pub fn update(&mut self, ctx: &mut BTerm, map: &Map, camera: &mut Camera) {
if let Some(key) = ctx.key {
let delta = match key {
VirtualKeyCode::Up => Point::new(0, -1),
@@ -26,14 +26,17 @@ impl Player {
let new_pos = self.position + delta;
if map.can_enter_tile(new_pos) {
self.position = new_pos;
camera.on_player_move(new_pos);
}
}
}
pub fn render(&self, ctx: &mut BTerm) {
pub fn render(&self, ctx: &mut BTerm, camera: &Camera) {
ctx.set_active_console(1);
return ctx.set(
self.position.x,
self.position.y,
self.position.x - camera.left_x,
self.position.y - camera.top_y,
WHITE,
BLACK,
to_cp437('@')