flappy dragons

This commit is contained in:
unintendedfraud
2023-10-06 19:06:25 +02:00
parent b7ebe2cd4a
commit 7649edf439
2 changed files with 205 additions and 0 deletions
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[package]
name = "flappy"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bracket-lib = "~0.8.1"
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use bracket_lib::prelude::*;
const SCREEN_WIDTH: i32 = 80;
const SCREEN_HEIGHT: i32 = 50;
const FRAME_DURATION: f32 = 75.0;
enum GameMode {
Menu,
Playing,
End,
}
struct State {
mode: GameMode,
player: Player,
frame_time: f32,
score: i32,
obstacle: Obstacle,
}
impl State {
fn new() -> Self {
State {
mode: GameMode::Menu,
frame_time: 0.0,
player: Player::new(5, 25),
score: 0,
obstacle: Obstacle::new(SCREEN_WIDTH, 0),
}
}
fn dead(&mut self, ctx: &mut BTerm) {
ctx.cls();
ctx.print_centered(8, "You are dead !!");
ctx.print_centered(9, &format!("You passed {} obstacles", self.score));
ctx.print_centered(11, "(P) Play again");
ctx.print_centered(13, "(Q) Quit");
if let Some(key) = ctx.key {
match key {
VirtualKeyCode::P => self.restart(),
VirtualKeyCode::Q => ctx.quitting = true,
_ => {}
}
}
}
fn play(&mut self, ctx: &mut BTerm) {
ctx.cls_bg(NAVY);
self.frame_time += ctx.frame_time_ms;
if self.frame_time > FRAME_DURATION {
self.frame_time = 0.0;
self.player.gravity_and_move();
}
if let Some(VirtualKeyCode::Space) = ctx.key {
self.player.flap();
}
self.player.render(ctx);
ctx.print(0, 0, "Press SPACE to fly");
ctx.print(0, 1, &format!("Score: {}", self.score));
self.obstacle.render(ctx, self.player.x);
if self.player.x > self.obstacle.x {
self.score += 1;
self.obstacle = Obstacle::new(self.player.x + SCREEN_WIDTH, self.score);
}
if self.player.y > SCREEN_HEIGHT || self.obstacle.hit_player(&self.player) {
self.mode = GameMode::End;
}
}
fn restart(&mut self) {
self.player = Player::new(5, 25);
self.frame_time = 0.0;
self.mode = GameMode::Playing;
self.score = 0;
self.obstacle = Obstacle::new(SCREEN_WIDTH, 0);
}
fn main_menu(&mut self, ctx: &mut BTerm) {
ctx.cls();
ctx.print_centered(8, "Welcome to Flappy Dragons !");
ctx.print_centered(10, "(P) Play");
ctx.print_centered(12, "(Q) Quit");
if let Some(key) = ctx.key {
match key {
VirtualKeyCode::P => self.restart(),
VirtualKeyCode::Q => ctx.quitting = true,
_ => {}
}
}
}
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
match self.mode {
GameMode::Menu => self.main_menu(ctx),
GameMode::End => self.dead(ctx),
GameMode::Playing => self.play(ctx),
}
}
}
struct Player {
x: i32,
y: i32,
velocity: f32,
}
impl Player {
fn new(x: i32, y: i32) -> Self {
Player {
x,
y,
velocity: 0.0,
}
}
fn render(&mut self, ctx: &mut BTerm) {
ctx.set(0, self.y, YELLOW, BLACK, to_cp437('@'));
}
fn gravity_and_move(&mut self) {
if self.velocity < 2.0 {
self.velocity += 0.2;
}
self.y += self.velocity as i32;
self.x += 1;
if self.y < 0 {
self.y = 0;
}
}
fn flap(&mut self) {
self.velocity = -2.0;
}
}
struct Obstacle {
x: i32,
gap_y: i32,
gap_size: i32,
}
impl Obstacle {
fn new(x: i32, score: i32) -> Self {
let mut random = RandomNumberGenerator::new();
Obstacle {
x,
gap_y: random.range(10, 40),
gap_size: i32::max(2, 20 - score),
}
}
fn render(&mut self, ctx: &mut BTerm, player_x: i32) {
let screen_x = self.x - player_x;
let half_size = self.gap_size / 2;
// Top half of the obstacle
for y in 0..self.gap_y - half_size {
ctx.set(screen_x, y, RED, BLACK, to_cp437('|'))
}
// Bottom half of the obstacle
for y in self.gap_y + half_size..SCREEN_HEIGHT {
ctx.set(screen_x, y, RED, BLACK, to_cp437('|'))
}
}
fn hit_player(&mut self, player: &Player) -> bool {
let half_size = self.gap_size / 2;
let does_x_match = player.x == self.x;
let player_above_gap = player.y < self.gap_y - half_size;
let player_below_gap = player.y > self.gap_y + half_size;
does_x_match && (player_above_gap || player_below_gap)
}
}
fn main() -> BError {
let ctx = BTermBuilder::simple80x50()
.with_title("Flappy Dragon")
.build()?;
main_loop(ctx, State::new())
}