blabla
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
[package]
|
||||
name = "dungeoncrawler"
|
||||
name = "rusty-roguelike"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
# Rusty Roguelike
|
||||
Roguelike following the book "Hands-on Rust".
|
||||
|
||||
## Short description
|
||||
A dungeon crawler with procedurally generated levels, monsters of increasing difficulty and turn-based movement.
|
||||
|
||||
## Story
|
||||
The hero's hometown is suffering from a plague of monsters. Welling up from the deep, they seem unstoppable. Legend
|
||||
tells of the Amulet of Yala that can be used to stem the tide. After a long night at the tavern, the hero promises to
|
||||
save the day - and set forth into the dungeon.
|
||||
|
||||
## Basic game loops
|
||||
1. Enter dungeon level
|
||||
2. Explore, revealing the map
|
||||
3. Encounter ennemies from whom the players decide to fight or flee from
|
||||
4. Find power-ups and use them to strenghten the player
|
||||
5. Locate the exit to the level, back to 1
|
||||
|
||||
## MVP
|
||||
1. Create a basic dungeon map
|
||||
2. Place the player and let them walk around
|
||||
3. Spawn monsters, draw them, and let the player kill them by walking into them
|
||||
4. Add health and a combat system that uses it
|
||||
5. Add healing potions
|
||||
6. Display a "Game Over" screen when the player dies
|
||||
7. Add the Amulet of Yala to the level and let the player wins by reaching it
|
||||
|
||||
## Stretch goals
|
||||
1. Add field of view
|
||||
2. Add more interesting dungeon designs
|
||||
3. Add some dungeon themes
|
||||
4. Add multiple layers to the dungeon, with the amulet on the last one
|
||||
5. Add varied weapons to the game
|
||||
6. Move to a data driven design for spawning ennemies
|
||||
7. Consider some visuals effects to make combats more visceral
|
||||
8. Consider keeping scores
|
||||
@@ -3,10 +3,11 @@ mod player;
|
||||
|
||||
mod prelude {
|
||||
pub use bracket_lib::prelude::*;
|
||||
pub const SCREEN_WIDTH: i32 = 80;
|
||||
pub const SCREEN_HEIGHT: i32 = 50;
|
||||
pub use crate::map::*;
|
||||
pub use crate::player::*;
|
||||
|
||||
pub const SCREEN_WIDTH: i32 = 80;
|
||||
pub const SCREEN_HEIGHT: i32 = 50;
|
||||
}
|
||||
|
||||
use prelude::*;
|
||||
@@ -18,10 +19,10 @@ struct State {
|
||||
|
||||
impl State {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
return Self {
|
||||
map: Map::new(),
|
||||
player: Player::new(Point { x: 0, y: 0 }),
|
||||
}
|
||||
player: Player::new(Point { x: SCREEN_WIDTH / 2, y: SCREEN_HEIGHT / 2 }),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,10 +36,7 @@ impl GameState for State {
|
||||
}
|
||||
|
||||
fn main() -> BError {
|
||||
let ctx = BTermBuilder::simple80x50()
|
||||
.with_title("Dungeon Crawler")
|
||||
.with_fps_cap(30.0)
|
||||
.build()?;
|
||||
let context = BTermBuilder::simple80x50().with_title("Dungeon Crawler").with_fps_cap(30.0).build()?;
|
||||
|
||||
main_loop(ctx, State::new())
|
||||
return main_loop(context, State::new());
|
||||
}
|
||||
@@ -1,53 +1,57 @@
|
||||
use crate::prelude::*;
|
||||
pub use crate::prelude::*;
|
||||
|
||||
const NUM_TILES: usize = (SCREEN_WIDTH * SCREEN_HEIGHT) as usize;
|
||||
|
||||
#[derive(Copy, Clone, PartialEq)]
|
||||
pub enum TileType {
|
||||
Wall,
|
||||
Floor,
|
||||
Wall,
|
||||
}
|
||||
|
||||
pub struct Map {
|
||||
pub tiles: Vec<TileType>,
|
||||
}
|
||||
|
||||
pub fn map_idx(x: i32, y: i32) -> usize {
|
||||
return ((y * SCREEN_WIDTH) + x) as usize;
|
||||
}
|
||||
|
||||
impl Map {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
return Self {
|
||||
tiles: vec![TileType::Floor; NUM_TILES],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn in_bounds(&self, point: Point) -> bool {
|
||||
return point.x >= 0 && point.x < SCREEN_WIDTH && point.y >= 0 && point.y < SCREEN_HEIGHT;
|
||||
}
|
||||
|
||||
pub fn can_enter_tile(&self, point: Point) -> bool {
|
||||
return self.in_bounds(point) && self.tiles[map_idx(point.x, point.y)] == TileType::Floor;
|
||||
}
|
||||
|
||||
pub fn try_idx(&self, point: Point) -> Option<usize> {
|
||||
if self.in_bounds(point) {
|
||||
return Some(map_idx(point.x, point.y));
|
||||
} else {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn render(&self, ctx: &mut BTerm) {
|
||||
for y in 0..SCREEN_HEIGHT {
|
||||
for x in 0..SCREEN_WIDTH {
|
||||
let idx = map_idx(x, y);
|
||||
match self.tiles[idx] {
|
||||
TileType::Floor => ctx.set(x, y, YELLOW, BLACK, to_cp437('.')),
|
||||
TileType::Wall => ctx.set(x, y, GREEN, BLACK, to_cp437('#')),
|
||||
TileType::Floor => {
|
||||
ctx.set(x, y, YELLOW, BLACK, to_cp437('.'));
|
||||
}
|
||||
TileType::Wall => {
|
||||
ctx.set(x, y, GREEN, BLACK, to_cp437('#'));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn in_bounds(&self, point: Point) -> bool {
|
||||
point.x >= 0 && point.x < SCREEN_WIDTH && point.y >= 0 && point.y < SCREEN_HEIGHT
|
||||
}
|
||||
|
||||
pub fn can_enter_tile(&self, point: Point) -> bool {
|
||||
self.in_bounds(point) && self.tiles[map_idx(point.x, point.y)] == TileType::Floor
|
||||
}
|
||||
|
||||
pub fn try_idx(&self, point: Point) -> Option<usize> {
|
||||
if !self.in_bounds(point) {
|
||||
None
|
||||
} else {
|
||||
Some(map_idx(point.x, point.y))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn map_idx(x: i32, y: i32) -> usize {
|
||||
((y * SCREEN_WIDTH) + x) as usize
|
||||
}
|
||||
@@ -1,39 +1,42 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Player {
|
||||
position: Point,
|
||||
pub hp: i32,
|
||||
pub position: Point,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(position: Point) -> Self {
|
||||
Player { position }
|
||||
}
|
||||
|
||||
pub fn render(&self, ctx: &mut BTerm) {
|
||||
ctx.set(
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
WHITE,
|
||||
BLACK,
|
||||
to_cp437('@'),
|
||||
)
|
||||
pub fn new(point: Point) -> Self {
|
||||
return Self {
|
||||
hp: 100,
|
||||
position: point,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn update(&mut self, ctx: &mut BTerm, map: &Map) {
|
||||
if let Some(key) = ctx.key {
|
||||
let delta = match key {
|
||||
VirtualKeyCode::Up => Point::new(0, -1),
|
||||
VirtualKeyCode::Right => Point::new(1, 0),
|
||||
VirtualKeyCode::Down => Point::new(0, 1),
|
||||
VirtualKeyCode::Left => Point::new(-1, 0),
|
||||
VirtualKeyCode::Right => Point::new(1, 0),
|
||||
_ => Point::zero(),
|
||||
};
|
||||
|
||||
let new_position = self.position + delta;
|
||||
let new_pos = self.position + delta;
|
||||
if map.can_enter_tile(new_pos) {
|
||||
self.position = new_pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if map.can_enter_tile(new_position) {
|
||||
self.position = new_position;
|
||||
}
|
||||
}
|
||||
pub fn render(&self, ctx: &mut BTerm) {
|
||||
return ctx.set(
|
||||
self.position.x,
|
||||
self.position.y,
|
||||
WHITE,
|
||||
BLACK,
|
||||
to_cp437('@')
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user