add ecs architecture
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@@ -0,0 +1,13 @@
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mod player_input;
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mod map_render;
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mod entity_render;
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pub use crate::prelude::*;
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pub fn build_scheduler() -> Schedule {
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return Schedule::builder()
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.add_system(player_input::player_input_system())
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.add_system(map_render::map_render_system())
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.add_system(entity_render::entity_render_system())
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.build();
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}
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